Hello! 👋
I’m Sebastian - an Artist, Art Director, and Developer with 20+ years building games across AAA studios and small, scrappy teams. I help teams deliver games that connect with players and leave a lasting impression.
I’m a storyteller first: shaping aesthetic direction, defining the tone and “vibe” of a world and building the creative foundations that everything else grows from. From early concepts and prototypes to UI, systems, and final polish, I stay close to the craft while guiding the bigger picture.
I’ve led art departments, built scalable pipelines and mentored multidisciplinary teams while aligning art, design, and engineering so great ideas don’t get lost in process. I bring clarity to ambiguity, build momentum and help teams move forward with confidence.
I’m most at home at the intersection of vision and execution - setting direction, then rolling up my sleeves to help make it real.
My Guiding Principles:
🎨 Aesthetics > Graphics
Technology ages, but aesthetics endure. A strong visual language builds identity, charm, and emotional depth that turns a game into something players keep coming back to. Aesthetic direction is the thread that connects worlds across media, from games to film, comics, and beyond.
⚡ Work Backwards → Move Forward
I start with the player’s experience: what they see, hear, and feel. Working backwards to align mechanics, visuals, and narrative. This ensures every detail serves the game’s intent and keeps production grounded in what matters most: the player’s journey.
🤝 Diversity + Collaboration = Authenticity
The best ideas don’t come from hierarchy, they come from trust. I build spaces where everyone contributes, feedback is valued, and diverse perspectives strengthen the work. Authentic worlds emerge from authentic collaboration.
With these principles at the core, I create spaces where teams do their best work, projects move forward with clarity, and players remember the worlds we build because they’re crafted with purpose, lasting charm, and depth that endures.